Perceived Trust and Control Significantly Drive XR Technology Adoption by Disabled Tourists

Category: User-Centred Design · Effect: Strong effect · Year: 2022

Disabled tourists are more likely to adopt XR technologies in museums when they perceive the technology as trustworthy and feel in control of their experience.

Design Takeaway

Prioritize building trust and providing a sense of control in the design of XR experiences for disabled users to increase adoption and engagement.

Why It Matters

Understanding the psychological factors influencing technology adoption is crucial for designing inclusive and accessible experiences. By prioritizing trust and control, designers can create XR applications that genuinely empower and engage disabled users, rather than alienating them.

Key Finding

Disabled tourists' willingness to use XR technology in museums is significantly boosted by their trust in the technology, their sense of control over the experience, and their enjoyment of it. Perceived effectiveness also plays a role in how useful they find the technology.

Key Findings

Research Evidence

Aim: To investigate the factors influencing the behavioral intentions of physically disabled tourists towards adopting XR technologies in museum settings.

Method: Quantitative research using a modified Technology Acceptance Model (TAM).

Procedure: Data was collected from disabled tourists via an online survey after they viewed videos demonstrating VR and AR applications in museums. The data was analyzed using Partial Least Squares Structural Equation Modelling (PLS-SEM).

Sample Size: 640 participants

Context: Museum tourism for physically disabled individuals.

Design Principle

Inclusive XR design must address psychological barriers by fostering trust and empowering user control.

How to Apply

When designing XR applications for public spaces like museums, conduct user testing with disabled individuals to assess their perceptions of trust, control, and enjoyment, and iterate designs based on feedback.

Limitations

The study relied on video demonstrations rather than direct interaction with XR technology, and the sample was specific to disabled tourists in Iran.

Student Guide (IB Design Technology)

Simple Explanation: People with disabilities are more likely to try new technology, like VR or AR in museums, if they feel they can trust it, control it, and enjoy using it.

Why This Matters: This research highlights that for any user group, especially those with disabilities, the emotional and psychological aspects of using a new technology are as important as its technical capabilities.

Critical Thinking: How might the specific context of a museum, with its emphasis on learning and exploration, uniquely shape the acceptance of XR technologies for disabled visitors compared to other environments?

IA-Ready Paragraph: Research indicates that for physically disabled tourists, the adoption of XR technologies in museums is significantly influenced by psychological factors such as perceived trust and control. These elements, alongside perceived enjoyment and efficacy, are critical determinants of their behavioral intentions, suggesting that inclusive design must prioritize creating secure, user-empowering, and engaging experiences.

Project Tips

How to Use in IA

Examiner Tips

Independent Variable: ["Perceived trust","Perceived control","Perceived enjoyment","Perceived efficacy"]

Dependent Variable: ["Attitude towards XR technology","Behavioral intentions to use XR technology"]

Controlled Variables: ["Type of disability (implied, but not explicitly controlled for in the abstract)","Specific museum context (implied)","Type of XR technology (VR/AR videos)"]

Strengths

Critical Questions

Extended Essay Application

Source

UNDERSTANDING XR TECHNOLOGY ACCEPTANCE BY PHYSICALLY DISABLED TOURISTS IN MUSEUMS · Tourism and hospitality management · 2022 · 10.20867/thm.28.3.10