VR Co-Design for Cultural Heritage Accessibility

Category: User-Centred Design · Effect: Moderate effect · Year: 2022

Scenario-Based Design, integrated within a User-Centred Design framework, effectively co-develops virtual reality experiences for cultural heritage sites, ensuring accessibility for users with diverse needs.

Design Takeaway

Integrate scenario-based design and co-design with target users early and often when developing digital experiences, especially for accessibility-focused projects.

Why It Matters

This approach moves beyond generic design by deeply embedding user requirements and experiential goals from the outset. It ensures that digital solutions for cultural heritage are not only functional but also emotionally resonant and truly inclusive.

Key Finding

Using scenarios to represent user needs and then involving those users in the design process helps create better VR experiences for cultural heritage that are accessible to people with mobility issues.

Key Findings

Research Evidence

Aim: How can Scenario-Based Design be utilized within a User-Centred Design process to co-design virtual reality experiences that enhance the accessibility of cultural heritage sites for individuals with mobility impairments?

Method: Scenario-Based Design (SBD) within a User-Centred Design (UCD) framework.

Procedure: The research involved creating user personas and scenarios representing target users (visitors with mobility impairments). These were then used in co-design workshops with users, designers, and stakeholders to identify functional and experiential requirements for a VR accessibility solution for cultural heritage sites.

Context: Digital cultural heritage accessibility, virtual reality applications.

Design Principle

User needs and experiences should be actively elicited and incorporated throughout the design process using scenario-based methods and direct stakeholder involvement.

How to Apply

Develop detailed user personas and narrative scenarios that describe how different user groups would interact with a product or service. Use these scenarios as a basis for brainstorming and prototyping in collaborative design sessions with representative users.

Limitations

The study focused specifically on mobility impairments; findings may not directly translate to other accessibility needs. The effectiveness of the final VR solution was not empirically tested.

Student Guide (IB Design Technology)

Simple Explanation: When designing something new, especially for people with specific needs, it's helpful to imagine and write down stories (scenarios) about how they would use it. Then, get those people involved to help design it.

Why This Matters: This research shows how to make sure your design project truly meets the needs of the people you are designing for, especially when dealing with accessibility or specialized experiences.

Critical Thinking: To what extent can scenarios accurately predict the complex and often unpredictable ways users will interact with a new technology, and how can designers mitigate potential biases in scenario creation?

IA-Ready Paragraph: The design process for this project was guided by a User-Centred Design approach, specifically employing Scenario-Based Design. This involved developing detailed user personas and narrative scenarios to represent the needs and behaviours of target users. These scenarios then served as a foundation for co-design activities, where direct input from users, designers, and stakeholders was gathered to refine functional and experiential requirements, ensuring the final design effectively addressed user needs and accessibility challenges.

Project Tips

How to Use in IA

Examiner Tips

Independent Variable: Scenario-Based Design methodology, Co-design participation.

Dependent Variable: Identification of functional and experiential requirements for VR cultural heritage accessibility.

Controlled Variables: User group (e.g., individuals with mobility impairments), context (cultural heritage site accessibility), technology (Virtual Reality).

Strengths

Critical Questions

Extended Essay Application

Source

Co-designing Cultural Heritage Experiences for All with Virtual Reality: a Scenario-Based Design approach · Umanistica Digitale · 2022 · 10.6092/issn.2532-8816/13686