VR 360 and Project-Based Learning Enhance Economics Understanding

Category: Modelling · Effect: Strong effect · Year: 2025

Integrating 360-degree Virtual Reality (VR) with Project-Based Learning (PjBL) significantly improves students' conceptual understanding and critical thinking skills in economics.

Design Takeaway

Incorporate immersive technologies like VR 360 within project-based learning frameworks to create more engaging and effective educational models.

Why It Matters

This approach offers a novel way to model complex economic concepts in an immersive and interactive environment. By allowing students to engage with projects within virtual simulations, educators can foster deeper comprehension and develop essential 21st-century skills.

Key Finding

The developed VR 360 and PjBL media was found to be valid, practical, and highly effective in improving students' understanding of economics and their critical thinking abilities.

Key Findings

Research Evidence

Aim: To develop and evaluate hybrid interactive media integrating VR 360 technology with Project-Based Learning for enhancing economics education.

Method: Research and Development (R&D) using the ADDIE model, incorporating expert validation, user feedback, and pre-test/post-test learning outcome assessment.

Procedure: The study involved needs analysis, prototype design, media development using VR 360 and PjBL, implementation in an economics course, and evaluation through expert reviews, questionnaires, and learning outcome tests.

Sample Size: 30 students (for effectiveness testing)

Context: Higher education economics learning

Design Principle

Immersive simulation combined with active project engagement enhances conceptual understanding and skill development.

How to Apply

Develop interactive VR simulations that allow users to explore and manipulate economic models, supported by project-based tasks that require critical analysis of the simulated outcomes.

Limitations

The study was conducted within a specific university context and may not be generalizable to all educational settings or subjects without adaptation.

Student Guide (IB Design Technology)

Simple Explanation: Using virtual reality (VR) to create 3D environments and combining it with projects where students have to solve problems makes learning economics much better and helps them think more critically.

Why This Matters: This shows how new technologies can be used to create better learning tools, moving beyond traditional methods to engage users more deeply with subject matter.

Critical Thinking: To what extent can the effectiveness of VR 360 and PjBL be replicated in subjects with more abstract or less visually representable concepts?

IA-Ready Paragraph: The integration of 360-degree Virtual Reality (VR) technology with Project-Based Learning (PjBL) has demonstrated significant potential in enhancing conceptual understanding and critical thinking skills, as evidenced by a study in economics education where learning outcomes improved substantially (Ulfa & Kurniawan, 2025). This suggests that immersive and interactive modelling approaches can be highly effective in educational contexts.

Project Tips

How to Use in IA

Examiner Tips

Independent Variable: ["Hybrid Interactive Media (PjBL + VR 360)"]

Dependent Variable: ["Conceptual understanding","21st-century skills (specifically critical thinking)","Learning motivation"]

Controlled Variables: ["Subject matter (economics)","Educational level (university students)","Pre-test scores"]

Strengths

Critical Questions

Extended Essay Application

Source

Hybrid Interactive Media Based on Project-Based Learning (PjBL) with VR 360 Technology: An Innovation in Economics Learning for University Students · Jurnal Kependidikan · 2025 · 10.33394/jk.v11i4.17655