Online Learning Program Prototype Achieves High Effectiveness and Efficiency in Higher Education
Category: Modelling · Effect: Strong effect · Year: 2017
A design and development research methodology, resulting in a prototype online learning program, demonstrated significant effectiveness and efficiency in a higher education setting.
Design Takeaway
When developing digital learning solutions, create a functional prototype and systematically test its effectiveness and efficiency before full-scale implementation, paying close attention to user engagement and motivation.
Why It Matters
This research highlights the potential of structured prototyping and development methodologies to create effective digital learning solutions. It offers a framework for designing and testing educational tools that can address challenges like large class sizes and student motivation.
Key Finding
A prototype online learning program, developed through a systematic design and development process, proved to be effective and efficient in a university setting, helping to address issues of student motivation and large class sizes.
Key Findings
- The developed online learning program prototype was effective and efficient.
- Low student motivation was identified as a factor influencing competency, with the course perceived as secondary.
- A systematic approach to design and development facilitated the creation of the online learning program.
Research Evidence
Aim: To develop and evaluate an effective and efficient online learning program prototype for a higher education curriculum course, including its tools, management, and assessment systems.
Method: Design and Development (Prototyping)
Procedure: The research involved developing a prototype online learning program using a systematic approach, encompassing preparation/development, implementation, and evaluation phases. The prototype was then tested on a limited scale.
Context: Higher education, specifically a curriculum and instruction course at a university.
Design Principle
Iterative prototyping and systematic development lead to effective and efficient digital solutions.
How to Apply
Designers can use a design and development methodology to create and test prototypes of digital learning tools, focusing on user engagement and measurable outcomes.
Limitations
The study involved a limited-scale test of the prototype, and the specific context of the university and course may limit generalizability.
Student Guide (IB Design Technology)
Simple Explanation: Creating a test version (prototype) of an online course and then carefully testing it can show that it works well and is efficient, even for large numbers of students.
Why This Matters: This research shows how a structured approach to designing and testing a digital learning tool can lead to a successful and efficient outcome, which is valuable for any design project involving digital solutions.
Critical Thinking: How might the perceived 'second-level' nature of the course have influenced the design choices for the online learning program, and could these choices inadvertently reinforce that perception?
IA-Ready Paragraph: The design and development methodology, as exemplified by Dewi (2017), offers a robust framework for creating and evaluating digital solutions. This approach, involving the systematic creation and limited-scale testing of a prototype, proved effective in enhancing the efficiency and effectiveness of an online learning program, demonstrating its value for projects requiring the development of functional prototypes.
Project Tips
- When designing a digital product, create a working model (prototype) to test your ideas.
- Use a structured approach to develop and evaluate your prototype.
How to Use in IA
- Reference this study when discussing the development and testing of prototypes for digital products, especially educational ones.
- Use the design and development methodology as a model for your own project's development process.
Examiner Tips
- Ensure your prototype development process is clearly documented and justified.
- Demonstrate how user testing informed the refinement of your prototype.
Independent Variable: Online learning program design and implementation (prototype)
Dependent Variable: Effectiveness and efficiency of the online learning program, student competency, student motivation
Controlled Variables: Course subject matter (Curriculum and Instruction), university setting
Strengths
- Employs a recognized research methodology (design and development).
- Addresses a practical problem in higher education (effectiveness of online learning).
Critical Questions
- What specific features of the online learning program contributed most to its effectiveness and efficiency?
- How could the 'low motivation' factor be further addressed through design interventions beyond the online program itself?
Extended Essay Application
- This research can inform an Extended Essay focused on developing and evaluating a digital prototype for a specific educational need, using a design and development approach.
Source
RANCANGAN PROGRAM PEMBELAJARAN DARING DI PERGURUAN TINGGI: STUDI KASUS PADA MATA KULIAH KURIKULUM PEM-BELAJARAN DI UNIVERSITAS PENDIDIKAN INDONESIA · EDUTECH · 2017 · 10.17509/e.v16i2.7616